2 Standards
Talk about 2 of the settings in the render bar
2 Convention
Talk about walk cycle and about appeal. the YouTube video on the class site.
why did I use a walk cycle.
listen to the link.
Task one:
STANDARDS :
The two standard that I used when I render my character in the settings are the render presets and the frame rate. In the render presets you will have many chooses to select and I selected the HDTV1080p so that my final video that I will be editing in after affects will be working on HD TV. The Resolution will be set to the selection that you made int he render presents and you should set it up to 100% as you see my resolution above in the photo. The frame rate will set the speed of the frames that you want them to be per seconds. As you see above when I rendered my character I set the frame rate to 24 frames per second that will keep the speed of my animation at the same speed throughout the whole animation. You should set you frame rate according to the frames that you have done.
Conventions:
Walk cycle:
The walk cycle is one of the conventions in an animation. I did the walk cycle because through our project we had to choose three advance techniques and one technique that I did is animating which I did the walk cycle. As beginner blender user I found that the walk cycle is one of the easiest animation that I could do therefore I choose walk cycle as it is an advance technique which I had to do three throughout my project. I did the walk cycle so that I will make my character walk in animation. The walk cycle that I did is broken into 5 keyframes. I had 5 keyframes I divided them into 600 frames on the timeline. In each frame I did one movement according what is shown on the picture that I used. The first and last keyframes they are the same so when I got to the last frame I copied the first frame and paste it on the last frame.
Appeal:
"Appeal is the most subjective thing in blender. Designing character that audience finds engaging and entertaining. Characters hold more appeal when personality matches appearance, characters can be strong stage presence not only through the design but also through their movement."YOUTUBE. "Character appeal can sometimes be difficult to quantify. Appeal is to create a character that can be easier for viewer to process."PRINCIPLES OF ANIMATION: CHARACTER APPEAL. Therefore appeal is one of the conventions in blender that can help users to create a really advanced character and also the walk cycle will play big roll in creating advance character beside appeal, however you will need to do the walk cycle perfectly because when I did my walk cycle I had mistakes which my right foot was kind of going to the other foot and I think that had major effect on my character but I increased the speed of my animation and there was bit of effect on my character therefore speeding up my animation played big roll throughout my project.
Task Two:
The positive thing is that you are able to have full control over your animation such as choosing which folder you save you rendered images in and save them as .PNG or JPG but the most suitable one for animation is PNG therefore we had to choose PNG.
The negative thing is if you need your rendered animation to work on HD TV then you will have to make sure that you set the setting the matches the HD TV it has to be the same resolution as well as the HD TV's resolution otherwise it won't work on HD TV. Therefore if you know what you are doing then you won't have any trouble at rendering or compiling you rendered images in After Effects.
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